pub struct RoundStateMachine<T: Owner> {
pub(crate) matchers: HashMap<Matcher, RoundEvent>,
pub(crate) operator_data: OperatorData,
pub(crate) dirty: bool,
phantom: PhantomData<T>,
}
Expand description
State machine for the round state.
It has following states:
- initial_collateral
: The initial collateral state, when the operator didn’t create the first round tx yet.
- round_tx
: The round tx state, when the operator’s collateral utxo is currently in a round tx.
- ready_to_reimburse
: The ready to reimburse state, when the operator’s collateral utxo is currently in a ready to reimburse tx.
- operator_exit
: The operator exit state, when the operator exited the protocol (collateral spent in a non-bridge tx).
It has following events:
KickoffUtxoUsed
: The kickoff utxo is used in a round tx. The state machine stores this utxo as used, and additionally calls the owner to check if this kickoff utxo was used in a kickoff tx (If so, that will result in creation of a kickoff state machine).ReadyToReimburseSent
: The ready to reimburse tx is sent. The state machine transitions to the ready to reimburse state. Additionally, if there are unused kickoff utxos, this information is passed to the owner which can then create a “Unspent Kickoff Connector” tx.RoundSent
: The round tx is sent. The state machine transitions to the round tx state.OperatorExit
: The operator exited the protocol. The state machine transitions to the operator exit state. In this state, all tracking of the operator is stopped as operator is no longer participating in the protocol.SavedToDb
: The state machine has been saved to the database and the dirty flag should be reset to false.
Fields§
§matchers: HashMap<Matcher, RoundEvent>
Maps matchers to the resulting round events.
operator_data: OperatorData
Data of the operator that is being tracked.
dirty: bool
Indicates if the state machine has unsaved changes that need to be persisted on db. dirty flag is set if any matcher matches the current block. the flag is set to true in on_transition and on_dispatch the flag is set to false after the state machine is saved to db and the event SavedToDb is dispatched
phantom: PhantomData<T>
Implementations§
Source§impl<T: Owner> RoundStateMachine<T>
impl<T: Owner> RoundStateMachine<T>
pub fn new(operator_data: OperatorData) -> Self
Source§impl<T: Owner> RoundStateMachine<T>
impl<T: Owner> RoundStateMachine<T>
pub(crate) fn on_transition(&mut self, state_a: &State, state_b: &State)
pub fn round_meta(&self, method: &'static str) -> StateMachineError
async fn unhandled_event( &mut self, context: &mut StateContext<T>, event: &RoundEvent, )
pub(crate) fn on_dispatch( &mut self, _state: StateOrSuperstate<'_, '_, Self>, evt: &RoundEvent, )
pub(crate) async fn initial_collateral( &mut self, event: &RoundEvent, context: &mut StateContext<T>, ) -> Response<State>
Sourcepub(crate) async fn on_initial_collateral_entry(
&mut self,
context: &mut StateContext<T>,
)
pub(crate) async fn on_initial_collateral_entry( &mut self, context: &mut StateContext<T>, )
Entry action for the initial collateral state. This method adds the matcher for the first round tx and the matcher if the operator exits the protocol by not spending the collateral in the first round tx.
Sourcepub(crate) async fn round_tx(
&mut self,
event: &RoundEvent,
round_idx: &mut RoundIndex,
used_kickoffs: &mut HashSet<usize>,
challenged_before: &mut bool,
context: &mut StateContext<T>,
) -> Response<State>
pub(crate) async fn round_tx( &mut self, event: &RoundEvent, round_idx: &mut RoundIndex, used_kickoffs: &mut HashSet<usize>, challenged_before: &mut bool, context: &mut StateContext<T>, ) -> Response<State>
State that represents a round tx. This state is entered when a round tx is mined. It is exited when the operator sends the ready to reimburse tx or exits the protocol.
Sourcepub(crate) async fn operator_exit(
&mut self,
event: &RoundEvent,
context: &mut StateContext<T>,
) -> Response<State>
pub(crate) async fn operator_exit( &mut self, event: &RoundEvent, context: &mut StateContext<T>, ) -> Response<State>
State that represents the operator exiting the protocol.
Sourcepub(crate) async fn on_operator_exit_entry(&mut self)
pub(crate) async fn on_operator_exit_entry(&mut self)
Entry action for the operator exit state. This method removes all matchers for the round state machine. We do not care about anything after the operator exits the protocol. For example, even if operator sends a kickoff after exiting the protocol, that kickoff is useless as reimburse connector utxo of that kickoff is in the next round, which cannot be created anymore as the collateral is spent. So we do not want to challenge it, etc.
Sourcepub(crate) async fn on_round_tx_exit(
&mut self,
round_idx: &mut RoundIndex,
used_kickoffs: &mut HashSet<usize>,
context: &mut StateContext<T>,
)
pub(crate) async fn on_round_tx_exit( &mut self, round_idx: &mut RoundIndex, used_kickoffs: &mut HashSet<usize>, context: &mut StateContext<T>, )
Exit action for the round tx state. This method will check if all kickoffs were used in the round. If not, the owner will send a “Unspent Kickoff Connector” tx, slashing the operator.
Sourcepub(crate) async fn on_round_tx_entry(
&mut self,
round_idx: &mut RoundIndex,
challenged_before: &mut bool,
context: &mut StateContext<T>,
)
pub(crate) async fn on_round_tx_entry( &mut self, round_idx: &mut RoundIndex, challenged_before: &mut bool, context: &mut StateContext<T>, )
Entry action for the round tx state. This method adds the matchers for the round tx and the ready to reimburse tx. It adds the matchers for the kickoff utxos in the round tx. It also adds the matchers for the operator exit.
pub(crate) async fn ready_to_reimburse( &mut self, event: &RoundEvent, context: &mut StateContext<T>, round_idx: &mut RoundIndex, ) -> Response<State>
Sourcepub(crate) async fn on_ready_to_reimburse_entry(
&mut self,
context: &mut StateContext<T>,
round_idx: &mut RoundIndex,
)
pub(crate) async fn on_ready_to_reimburse_entry( &mut self, context: &mut StateContext<T>, round_idx: &mut RoundIndex, )
Entry action for the ready to reimburse state. This method adds the matchers for the next round tx and the operator exit.
Trait Implementations§
Source§impl<T: Owner> BlockMatcher for RoundStateMachine<T>
impl<T: Owner> BlockMatcher for RoundStateMachine<T>
type StateEvent = RoundEvent
fn match_block(&self, block: &BlockCache) -> Vec<Self::StateEvent>
Source§impl<T: Clone + Owner> Clone for RoundStateMachine<T>
impl<T: Clone + Owner> Clone for RoundStateMachine<T>
Source§fn clone(&self) -> RoundStateMachine<T>
fn clone(&self) -> RoundStateMachine<T>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl<'de, T: Owner> Deserialize<'de> for RoundStateMachine<T>
impl<'de, T: Owner> Deserialize<'de> for RoundStateMachine<T>
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl<T: Owner> IntoStateMachine for RoundStateMachine<T>
impl<T: Owner> IntoStateMachine for RoundStateMachine<T>
Source§const ON_TRANSITION: fn(_: &mut Self, _: &Self::State, _: &Self::State) = Self::on_transition
const ON_TRANSITION: fn(_: &mut Self, _: &Self::State, _: &Self::State) = Self::on_transition
Source§const ON_DISPATCH: fn(_: &mut Self, _: StateOrSuperstate<'_, '_, Self>, _: &Self::Event<'_>) = Self::on_dispatch
const ON_DISPATCH: fn(_: &mut Self, _: StateOrSuperstate<'_, '_, Self>, _: &Self::Event<'_>) = Self::on_dispatch
Source§type Event<'event> = RoundEvent
type Event<'event> = RoundEvent
Source§type Context<'context> = StateContext<T>
type Context<'context> = StateContext<T>
Source§type Superstate<'sub> = Superstate
type Superstate<'sub> = Superstate
Source§impl<T: Owner> Serialize for RoundStateMachine<T>
impl<T: Owner> Serialize for RoundStateMachine<T>
Source§impl<T: Owner> State<RoundStateMachine<T>> for State
impl<T: Owner> State<RoundStateMachine<T>> for State
Source§fn call_handler<'fut>(
&'fut mut self,
shared_storage: &'fut mut RoundStateMachine<T>,
event: &'fut <RoundStateMachine<T> as IntoStateMachine>::Event<'_>,
context: &'fut mut <RoundStateMachine<T> as IntoStateMachine>::Context<'_>,
) -> Pin<Box<dyn Future<Output = Response<Self>> + Send + 'fut>>
fn call_handler<'fut>( &'fut mut self, shared_storage: &'fut mut RoundStateMachine<T>, event: &'fut <RoundStateMachine<T> as IntoStateMachine>::Event<'_>, context: &'fut mut <RoundStateMachine<T> as IntoStateMachine>::Context<'_>, ) -> Pin<Box<dyn Future<Output = Response<Self>> + Send + 'fut>>
Source§fn call_entry_action<'fut>(
&'fut mut self,
shared_storage: &'fut mut RoundStateMachine<T>,
context: &'fut mut <RoundStateMachine<T> as IntoStateMachine>::Context<'_>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'fut>>
fn call_entry_action<'fut>( &'fut mut self, shared_storage: &'fut mut RoundStateMachine<T>, context: &'fut mut <RoundStateMachine<T> as IntoStateMachine>::Context<'_>, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'fut>>
Source§fn call_exit_action<'fut>(
&'fut mut self,
shared_storage: &'fut mut RoundStateMachine<T>,
context: &'fut mut <RoundStateMachine<T> as IntoStateMachine>::Context<'_>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'fut>>
fn call_exit_action<'fut>( &'fut mut self, shared_storage: &'fut mut RoundStateMachine<T>, context: &'fut mut <RoundStateMachine<T> as IntoStateMachine>::Context<'_>, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'fut>>
Source§fn superstate(
&mut self,
) -> Option<<RoundStateMachine<T> as IntoStateMachine>::Superstate<'_>>
fn superstate( &mut self, ) -> Option<<RoundStateMachine<T> as IntoStateMachine>::Superstate<'_>>
Source§impl<'sub, T: Owner> Superstate<RoundStateMachine<T>> for Superstatewhere
Self: 'sub,
impl<'sub, T: Owner> Superstate<RoundStateMachine<T>> for Superstatewhere
Self: 'sub,
Source§fn call_handler<'fut>(
&'fut mut self,
shared_storage: &'fut mut RoundStateMachine<T>,
event: &'fut <RoundStateMachine<T> as IntoStateMachine>::Event<'_>,
context: &'fut mut <RoundStateMachine<T> as IntoStateMachine>::Context<'_>,
) -> Pin<Box<dyn Future<Output = Response<<RoundStateMachine<T> as IntoStateMachine>::State>> + Send + 'fut>>
fn call_handler<'fut>( &'fut mut self, shared_storage: &'fut mut RoundStateMachine<T>, event: &'fut <RoundStateMachine<T> as IntoStateMachine>::Event<'_>, context: &'fut mut <RoundStateMachine<T> as IntoStateMachine>::Context<'_>, ) -> Pin<Box<dyn Future<Output = Response<<RoundStateMachine<T> as IntoStateMachine>::State>> + Send + 'fut>>
Source§fn call_entry_action<'fut>(
&'fut mut self,
shared_storage: &'fut mut RoundStateMachine<T>,
context: &'fut mut <RoundStateMachine<T> as IntoStateMachine>::Context<'_>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'fut>>
fn call_entry_action<'fut>( &'fut mut self, shared_storage: &'fut mut RoundStateMachine<T>, context: &'fut mut <RoundStateMachine<T> as IntoStateMachine>::Context<'_>, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'fut>>
Source§fn call_exit_action<'fut>(
&'fut mut self,
shared_storage: &'fut mut RoundStateMachine<T>,
context: &'fut mut <RoundStateMachine<T> as IntoStateMachine>::Context<'_>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'fut>>
fn call_exit_action<'fut>( &'fut mut self, shared_storage: &'fut mut RoundStateMachine<T>, context: &'fut mut <RoundStateMachine<T> as IntoStateMachine>::Context<'_>, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'fut>>
Source§fn superstate(
&mut self,
) -> Option<<RoundStateMachine<T> as IntoStateMachine>::Superstate<'_>>
fn superstate( &mut self, ) -> Option<<RoundStateMachine<T> as IntoStateMachine>::Superstate<'_>>
impl<T: Eq + Owner> Eq for RoundStateMachine<T>
impl<T: Owner> StructuralPartialEq for RoundStateMachine<T>
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